Elsewhere Entertainment is looking for a Senior Character Artist - Heads to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining! As Senior Character Artist at Elsewhere Entertainment, you will be at the forefront of defining and shaping our game's iconic characters. You will play a pivotal role in bringing our game world to life through your exceptional character design and look development skills. If you're a creative artist with a strong technical background, a keen eye for detail, and a passion for gaming, this role offers the perfect opportunity to contribute to groundbreaking video game projects. As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. You’ll help us by… Acts as a trusted creative leader for complex, system-wide facial and or creature blendshape development, bringing original concepts to life through exceptional technical execution Fosters positive cross-disciplinary collaboration between animation, tech art rigging, and development teams to ensure character facial systems meet artistic and technical requirements Routinely takes on the most creatively complex facial artwork, demonstrating ability to work independently while managing asset creation effectively Creates formal networks involving coordination between photogrammetry, rigging, and animation departments to establish efficient facial animation pipelines Recommends viable solutions using original ideas and outside-the-box concepts for facial performance challenges for in game implementation. Possesses extensive industry experience with advanced blendshape creation across multiple projects/tasks of varying complexity Demonstrates exceptional understanding of how facial animation contributes to impactful gameplay and storytelling Proactively influences development of pipeline efficiency and workflow improvements around facial systems and blendshape pipelines. Sets high standards for character and creature facial assets, ensuring they align with established style guides while introducing innovative technical approaches Mentors junior artists in facial animation techniques, serving as a role model for upholding core values within the team Works independently for extended periods, establishing achievable production schedules while maintaining visibility to all stakeholders Advises leaders on technical risks, opportunities and decisions regarding facial animation systems Focuses on refining existing facial animation pipelines and improving overall quality and performance You’re awesome because you have… Outstanding portfolio showcasing expertise in character art and look development for video games, featuring a diverse range of character portraits. At least 8 years of experience in creating Character Art in AAA game development with at least one full development cycle completed and credited in your name. Experience working in Modern Game Engines with an awareness of game budgets, limits, and memory constraints. Excellent artistic and design skills, including a keen eye for composition, color theory, and visual storytelling with a focus on character portraits. Expertise with hair and fur development and workflows. Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer). Solid understanding of PBR (Physically Based Rendering) principles, with In-depth knowledge of shader creation, material pipelines, and advanced texturing techniques. Strong grasp of FACs, facial scan workflows and animation integration. Ability to consistently resolve issues from a visual, production, and technical perspective. Excellent communication skills and a proactive approach to problem-solving. Ability to adapt to evolving project needs and work under tight deadlines. Experience in performance capture and lip sync generation workflows. Experience in muscle/fat, hair and cloth simulation workflows. Comprehensive knowledge of cinematic design and storytelling through facial animation. Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher, and distributor of interactive entertainment, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We’re not just looking back at our legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology. We aim to be the most inclusive company, knowing our success depends on our passionate, creative, and diverse teams. Our future opportunities are vast — this could be your chance to level up. Ready to Activate Your Future? #elsewhere Rewards We provide a comprehensive suite of benefits promoting physical, emotional, and financial well-being for ‘Every World’. Subject to eligibility, benefits include: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays, vacation, sick leave, floating holidays, parental leave, and more; Mental health & wellbeing programs, fitness programs, free and discounted games, and additional voluntary benefits. If relocation is required, assistance may be provided. Eligibility varies for part-time, temporary employees, and interns. More info at . The U.S. base pay range is $80,800 - $149,400 annually, with specifics depending on experience, performance, and location. Compensation is negotiable. About the company For over 30 years, Activision has been transforming gaming. Founded in 1979, we launched iconic titles in the 1980s and have since become a leading developer, publisher, and distributor across various platforms. We operate in more than 15 countries, continually innovating in digital entertainment. #J-18808-Ljbffr Gamecompanies
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